About Teakettle Interactive
We’re a small indie game studio built around one idea: make the kinds of games we’d want to play ourselves.
How We Started
Teakettle Interactive was born from a shared frustration — too many great ideas sitting in notebooks, never getting made. We decided to stop talking about the games we wanted to play and start building them.
What We Do
We focus on atmospheric, story-driven experiences. We believe that a well-crafted world and a compelling mood can stay with you long after you put the controller down. Horror, mystery, tension — these are the feelings we chase in our design.
Our debut title, Dark Pine, is currently in active development. It’s the game that convinced us to stop waiting and start shipping.
How We Work
As a small team, we each wear multiple hats. We keep our scope tight, iterate constantly, and prioritize the player experience above everything else. We’d rather ship something polished and focused than something sprawling and half-finished.
We’re a remote team, working across different time zones but united by a shared taste in games and a stubborn refusal to cut corners on the details that matter.
Get In Touch
We’re always happy to hear from players, press, and fellow developers.
- Email: hello@teakettleinteractive.com
- Bluesky: @teakettlegame.bsky.social
- Discord: Coming soon
Social links are placeholders — update them when you’re ready.
Credits
Teakettle Interactive
- Noah Pickess — Founder
- Wuu — 3D Modeler (@WuMonke)
- Hayden Lee — Musician
- Crunchy Cement — Concept & Sketch Artist
- Hackerdude — Lead Playtester